
Super Nintendo Entertainment System SNES PAL - Super Famicom
3D Model
- Hazır formatlar: Blender: blend 45.57 MBImage Textures: png 44.02 MBAlembic: abc 1.95 MBCollada: dae 2.04 MBAutodesk FBX: fbx 1.92 MBGLB / GLTF: glb 5.32 MBWavefront OBJ: obj 1.22 MBAgisoft Photoscan: ply 871.03 kbMaya: mb 43.81 MB
Derleme: Arnold
- Poligonlar:96139
- Noktalar:96967
- Animasyon:No
- Dokulu:
- Rigged:No
- Malzemeler:
- Low-poly:No
- Koleksiyon:No
- UVW mapping:
- Kullanılan Eklentiler:No
- Baskıya Hazır:No
- 3D Tarama:No
- Yetişkin(+18) içerik:No
- PBR:No
- AI Eğitim:No
- Geometri:Polygonal
- Unwrapped UVs:Non-overlapping
- Görüntülemeler:764
- Tarih: 2025-02-12
- Ürün ID:556316
- Not:
Mid-poly model of the legendary console, it's controller, and the cartridges.
Modeled, UV unwrapped, and textured in Blender 3.1.
Each model comes in two variants - the PAL SNES and Super Famicom.
All models are subdivable. The renders were made with 2x subdivision modifier applied.
UV unwrapped, non-overlapping. 4096x4096 color and roughness texture maps for each model, additionally the cartridge comes with a normal map.
Console and cartridge models have no floating vertices, with the exception of polygonal text and movable parts (buttons, screws, etc.)
Maya scene is not subdiv-ready. The subdivided meshes are split to separate layers.Scene should load all images automatically if files are placed inside textures folder in root directory.
Baskıya Hazır: HayırFarklı bir formata ihtiyaç duyuyorsanız lütfen destek ekibimize bir talep açarak ihtiyacınızı belirtiniz. 3D modelleri şu formatlara dönüştürebiliriz: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3d sahneleri dönüştürmüyoruz ve .step, .iges, .stp, .sldprt gibi formatlar.!