
- Hazır formatlar: Blender: blend 28.25 MB
Derleme: StandardImage Textures: png 657.95 MBImage Textures: png 196.14 MB
- Poligonlar:44877
- Noktalar:45841
- Animasyon:No
- Dokulu:
- Rigged:No
- Malzemeler:
- Low-poly:
- Koleksiyon:No
- UVW mapping:
- Kullanılan Eklentiler:No
- Baskıya Hazır:No
- 3D Tarama:No
- Yetişkin(+18) içerik:No
- PBR:
- AI Eğitim:No
- Geometri:Polygonal
- Unwrapped UVs:Mixed
- Görüntülemeler:233
- Tarih: 2025-06-29
- Ürün ID:582351
- Not:
Game ready 3d-model of Moskvich - 407Intended for game/realtime/background use
Polycount:
Faces - 44877
Triangles - 84588
Vertices - 45841
Materials:
Model use 5 materials total:
- Body.
- Chassis_Engine .
- Details
- Interior.
- Glass .
Textures: The model has 2 texture options - clean and old (except glass)
BaseColor.png (4096x4096) [In Body, Details, Interior, Chassis(Only on clean version). There are different colors in these materials]
Roughness.png (4096x4096)
Metallic.png (4096x4096)
Normal.png (4096x4096)
Opacity.png (4096x4096) [Only Glass]
LODS: Model have lods
LOD1 - 32,792 Faces
LOD2 - 20,817 Faces
Only fbx format
Separate objects: 49 (With wheels and caps)
The interior upholstery (seats and ceiling) is white only. But the upholstery can also be green (only if you make the car green) (see the archive)
The rusty version uses 1 color for the chassis
Everything that is shown in the renderings is a reality, there are many separate body elements in the model in order for the model to fully satisfy your needs in the game
The front wheel has its own fulcrum, take this into account
If you need advice on the model or you need some minor improvements on the car, write to me in private messages
Baskıya Hazır: Hayır
Farklı bir formata ihtiyaç duyuyorsanız lütfen destek ekibimize bir talep açarak ihtiyacınızı belirtiniz. 3D modelleri şu formatlara dönüştürebiliriz: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3d sahneleri dönüştürmüyoruz ve .step, .iges, .stp, .sldprt gibi formatlar.!