Hydrant 001 Low-poly 3D Model

$6.50 -20%
$5.20
Hydrant 001 3D Model
$6.50 -20%
$ 5.20
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  • Hazır formatlar:
    3DS MAX ver.2013: max2013 194.77 kb
    Derleme: VRay 3.0
    3DS MAX all ver.: 3ds 97.34 kb
    Wavefront OBJ: obj 107.16 kb
    Autodesk FBX: fbx 177.40 kb
    Image Textures: png 19.85 MB
    Image Textures: png 23.97 MB
    Image Textures: png 21.13 MB
  • Poligonlar:
    3298
  • Noktalar:
    3393
  • Animasyon:
    No
  • Dokulu:
  • Rigged:
    No
  • Malzemeler:
  • Low-poly:
  • Koleksiyon:
    No
  • UVW mapping:
  • Kullanılan Eklentiler:
    No
  • Baskıya Hazır:
    No
  • 3D Tarama:
    No
  • Yetişkin(+18) içerik:
    No
  • PBR:
  • Geometri:
    Polygonal
  • Unwrapped UVs:
    Non-overlapping
  • Görüntülemeler:
    1491
  • Tarih:
  • Ürün ID:
    431100
  • Not:
Hello!
I would present 3d model of the hydrant.
The model was created in 3ds Studio Max 2013 and auto-exported to *.3ds, *.fbx and *.obj. Materials of the original Max model - vray, with Metallic-Roughness PBR textures. In archives textures for Metallic-Roughness (*textures_mr.zip) and Specular-Glossiness (*textures_sg.zip) PBR. Also add textures for Lumion (AO overlay to diffuse map, normal map has alfa-channel with reflection)
Model is lowpoly. Only 3-4 squares polygons.
The model consists of 4 objects:
Hydrant001,Hydrant001Red,Hydrant001Black - model of hydrants with different diffust maps (1085 pol. / 1115 vert. each). Textures of this object Hydtant001*.png and Hydtant001Red*.png, Hydtant001Black*.png (2048x2048).
Hydrant001A - model of road sign (1027 pol. / 1159 vert.). Textures of this object Hydtant001A*.png (2048x2048).
You can use this model in games, to saturate the visualization of exteriors or other visualization for background.
Model does not include any backgrounds, lights or scenes used in preview images.
Real world size (system units - mm). Grid step plane of wire preview - 1 meter.
Thanks for your interest.
3dmod Baskıya Hazır: Hayır
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İndirme Hydrant 001 3D Model max2013 3ds obj fbx png png png Kimden 3dmod

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