Deinotherium Thraceiensis HD - 3d animated 3D Model

- Hazır formatlar: Autodesk FBX: fbx 61.63 MB
Derleme: StandardWavefront OBJ: obj 1.44 MB
Derleme: Standard3DS MAX ver.2020: max2020 68.43 MB
Derleme: Standard
- Poligonlar:64184
- Noktalar:53364
- Animasyon:
- Dokulu:
- Rigged:
- Malzemeler:
- Low-poly:No
- Koleksiyon:No
- UVW mapping:
- Kullanılan Eklentiler:No
- Baskıya Hazır:No
- 3D Tarama:No
- Yetişkin(+18) içerik:No
- PBR:No
- AI Eğitim:No
- Geometri:Polygonal
- Unwrapped UVs:Mixed
- Görüntülemeler:181
- Tarih: 2025-04-03
- Ürün ID:566349
- Not:
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Realistic Deinotherium Thraceiensis 3d model.
Ready to render with default scanline renderer and created in 3ds max 2020.
2017 version included.
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FEATURES :
- 2090 animation frames including charging, walking, tree eating, idle.
(render quality in animations is not the best due to faster render settings)
- Good geometry based on Polygonal tri and quads.
- Unit system set.
- All objects named.
- Layer management.
- No post work on render previews.
- Includes body, teeth, eyes and rig.
- No any extra plugin needed to open this scene.
- 3DS MAX 2017 or higher is required to render.
(videos don´t show all the frames of the animation)
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FILE FORMATS :
.Max 2020, 2017 (animated)
.Fbx (animated with maps embeded)
.Obj (with .mtl file - not animated).
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TEXTURES FORMATS AND RESOLUTION :
4 Large resolution textures (main color map texture is .tga) :
Color Map (body) - deinot_color: 4096 x 4096 px
Color Map (teeth) - elacanine: 953 x 280
Color Map (eyes) - elephant_eye ai s: 320 x 270 px
Normal map (body) - ela norm a: 4096 x 4096 px
eye reflection map (eyes) - refl_2: 756 x 512 px
Bump map (body) - ela bumpe a: 4096 x 4096 px
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RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, providing nice animation experience.
Only Obj file has no rig or animation.
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POLYCOUNTS :
*.Max, .fbx, .obj:
(Total - without rig)
body, eyes, tongue, gums and teeth: 64184 faces, 53364 vertices
MORE NOTES:
Low levels of bump and normal map are recommended.
You should use the maps in max folder for fbx, obj and abc.
(fbx is embeded)
FBX, MAX files are animated, and obj is not.
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Deinotherium Thraceiensis animal animals herbivore herbivor omnivore omnivor mammal max model animated animation forest Pleistocene fbx proboscidean land bear elephant
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Farklı bir formata ihtiyaç duyuyorsanız lütfen destek ekibimize bir talep açarak ihtiyacınızı belirtiniz. 3D modelleri şu formatlara dönüştürebiliriz: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3d sahneleri dönüştürmüyoruz ve .step, .iges, .stp, .sldprt gibi formatlar.!